What You Will Learn
Build knowledge by building experience.
Concept generation, design, build, test and release.
building experience – and a portfolio – while learning
Studio Unity 3D Advance Working
Game development life-cycle,
The game loop.
coordinate systems and handling input for 2D games.
Introduction to game physics.
2- Introduction to 3D game systems.
Transformations that is rotation, scaling,
Translation and combinations
3D and 2D vectors.
Scenes and cameras,
perspective and different type of games with respect to angles.
3- Object Collusion.
Handling lights, particle systems, fire, smoke, water.
game physics, velocity, acceleration,
collusion, momentum and how Unity handles.
4- Websites, unity store and more
Materials, bounciness, elasticity, chains, ropes and hinges
5- Game optimization
improve game efficiency without sacrificing a lot of quality
6- Building humanoids for 3d games.
legged character design, texturing, optimization and rigging